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Old 23rd May 2020, 20:51   #121
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New Release: Version 0.132!

Hi everyone, I'm uploading a fun new release this week, featuring the addition of a whole new weapon type: GUNS!
There's an arsenal of new guns scattered around the world, as well as a series of new gun-based skills to be learned from Marlan.
Guns are a unique weapon in that they aren't tied to the attack stat as a source of damage, meaning they can be equipped from the back row without penalty.
Beyond that, there's been a host of other tweaks to combat, bug fixes, and new additions. Try it all out and let us know what you think.

Best,

Nym

New to the game? Download the public build or become a patron at http://patreon.com/indoorminotaur

Version 0.132 - 5-22-2020
  • Changing equipment in battle no longer skips a turn; instead, it applies a short evasion and counter attack debuff. This was done to encourage more experimenting with synergizing different weapon skills
  • Added the post-battle cove maps for the victory path (WIP)
  • The “ATB ready” sound effect was changed
  • Added the ability to equip guns!
  • Many new guns added to the shops & stealable from enemies
  • Gun skills can now be unlocked from Dalkon
  • Gun damage is based on a combination of Luck and Agility, meaning there is no penalty to gun damage for being in the back row
  • Updated the Skill Book with all the new Gun Skills & Abner’s weapon descriptions
  • All timed attacks are slightly more rewarding for perfect timing and slightly more punishing for misses, averaging to the same
  • Added missing fish to what Kethra will buy at New Light
  • Marlan no longer dodges attacks in the tutorial fight (this is so players can experience the difference in timed attacks)
  • Some early dialogue adjusted for better quality and continuity
  • Emelia will now send Mercy off with some food and the advice to learn cooking
  • Fixed some tile continuity issues in Shiveworth
  • Fixed a couple of portrait issues for Leite
  • Fixed an issue where Mercy could try to fish through the gates in the aqueduct
  • Fixed an issue where Gromblers were fished at the cove docks instead of Hufferpuffers. Gromblers are now exclusive to the Emerald Flats
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Old 30th May 2020, 20:08   #122
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New Weekly & Alpha Release: v0.133!

Hi everyone, hope you're hanging in there and staying healthy and sane.

I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes).

Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now.

Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy!

Thanks for the support, and as always, we hope you enjoy.

- Nym

New to the game or want to become a patron? Visit our patreon where the public build is free to play! http://patreon.com/indoorminotaur

Version 0.133 - 5-29-2020
  • Added everyone back to the damaged cove for the post-victory condition with new dialogue!
  • Fixed an issue where Olma could appear in the cove inn even if not recruited
  • Fixed an image overlay issue after the siege if you had recruited Marilea
  • Fixed an issue where Gorps could appear in the cove even if he had died
  • Fixed an image overlay issue after the siege if the boathouse was constructed
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Old 6th June 2020, 20:16   #123
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New Release: v0.134!

Hey everyone, this week brings sweeping change to the cooking system and a new range of skills for every weapon type to further encourage build diversity and creativity in how you synergize your builds.

As we get close to the end, I'm trying to polish things up and improve them how I can. Just a few more builds to go before the end of the story!

Hope you've enjoyed the ride so far.

New to the game or want to become a patron? Visit http://patreon.com/indoorminotaur to play the free public build or sign up for further content!

Version 0.134 - 6-5-2020
  • Completely revamped the cooking system (again)!
    Cooking meals now requires a recipe
    Added recipe books to the world
    Fish must be individually prepared into fillets before cooking (this is to prevent the accidental consumption of a rarer-colored fish you might have wanted to sell)
    Added new, essence-infused recipes with permanent buffs
    Added a variety of new cookable consumables and ingredients
  • Fixed an issue where a key fragment could be looted from the same pot twice
  • Lara can now contribute to the cove siege plans (if recruited)
  • Added some more residents to the cove post-siege
  • Added a new weapon skill for every weapon type (requires 1 upgrade to Dalkon’s training grounds)
  • Updated the Skill Book to reflect the new skills
  • Added some new dialogue and scenes to the cove
  • Finally got around to organizing a lot more of the backend stuff for ease of use
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Old 14th June 2020, 20:07   #124
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New Weekly Release: v0.135!

Hey everyone! We're almost at the end of the road! This week updates the "victory" path with new content and some new areas to explore.

Most likely by the next alpha release or shortly thereafter, the story will be complete--then it will just be going back and fine-tuning things, adding extra side-content, new scenes, new images, tweaking balance, that kind of stuff for a while.

Then it's done! My god, I can hardly imagine it. Hope you're looking forward to it. Thanks for sticking with me this far.

- Nym

Want to try the public build or become a patron? Visit http://patreon.com/indoorminotaur

Version 0.135 - 6-12-2020
  • Added a new area in the Aster Valley Crater (endgame area)
  • Added new dialogue pertaining to the post-victory cove departure
  • Added new endgame scenes on the overworld (different based on whether you have Qel or not)
  • Added new endgame scenes in Aster Valley
  • Revised some of the cove victory dialogue for better continuity
  • Fixed an issue where the priest in Aster Valley could still be waiting for Mercy to speak to him after Chapter 8
  • Fixed a lighting issue at the Aster Valley Crater
  • Fixed an issue where the sun mother was vulnerable to fire damage
  • Fixed some typos
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Old 28th June 2020, 18:25   #125
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New Release: Not Dead Edition (v0.136)!

Hi everyone, Audrey here!

Nym, our main developer, story writer, artist and practically everything else, has been dealing with some health issues over the last couple of months. We're hoping he's over the worst of it but we're still waiting on some test results and it going to take him time to recover. In the meantime, our updates may be a little more sporadic with less progress being made. That said, we're nearing the end of the story so we're hoping that soon we can concentrate on making the game even better as a whole!

Want to try the public build or become a patron? Visit http://patreon.com/indoorminotaur

Version 0.136 - 6-26-2020
  • Added 2 new challenging boss fights
  • Added several more scenes to the final portions of the game
  • Fixed an issue where some of the cove residents could appear after the siege even if dead
  • Fixed an issue where Dalkon would change into his armor after speaking to him post-siege
  • Updated some earlier scenes for better continuity
  • Fixed some typos
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Old 12th July 2020, 17:47   #126
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New Release: v0.137 (Alpha & Weekly!)


Hey everyone, happy to finally get you a new patron build after having last week off.

This week's build isn't gigantic, because I've had to withhold some of the unfinished loose ends, but it does fix up a lot of relatively critical bugs and even gets into a few of the endings.

Hope you enjoy!

Become a patron or try the public build at http://patreon.com/indoorminotaur

Version 0.137 - 7-10-2020
  • Added new wounded Mercy portraits
  • Added new final scenes to the game
  • Slightly adjusted a Leite portrait for better quality
  • Fixed an issue where a number of spells were throwing javascript errors
  • Fixed some outdated cooking fires
  • Fixed some out-of-bounds issues
  • Fixed an issue where an incorrect portrait would show for Mercy in Carvannah
  • Fixed an issue where shellbus weren’t able to be prepped for cooking
  • Fixed some tile passability issues
  • Fixed a portrait-related crash when controlling Beatrix in Shiveworth
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Old 18th July 2020, 23:19   #127
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New Release: Version 0.138!

Hey everyone!

Happy to present the latest and greatest in Daughter of Essence technology: version 0.138. Added in a lot more scenes and details for the possible endings to get, but there's still a lot more to go where that came from.

Also finally added in the voice lines we got a while back for Leite, done by the very talented Midnight Datura: http://twitter.com/MidnightDatura Those can be peeped in a couple of different endings as well.

Become a patron or try the public build at http://patreon.com/indoorminotaur

As always, the notes are below and we hope you enjoy.

Version 0.138 - 7-17-2020
  • Added in a new voiced segment for Leite
  • Added new ending scenes
  • Added in Moon’s Cookbook, obtained from finishing the side-quest in Emerald Flats and sharing the muffins with Moon Lee. This unlocks a number of special new cooking recipes
  • Fixed an issue where Qel could land in various unintended places, causing issues with the menu
  • Fixed some quest journal issues and updated some unfinished quest entries
  • Fixed an issue where Hallie could remain in Mercy’s party after defeating the assassin
  • Removed a dev chest from Fogsborough
  • Adjusted some skills for better balance
  • Adjusted the Equipment Optimize function, more accurately weighting all of the base stat parameters for a more intelligent optimization (still ignores special parameters like evasion, resistances and critical, for now)
  • Adjusted a number of cove resident sprites for better quality
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Old 2nd August 2020, 20:35   #128
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New Release: v0.139!

Hi everyone!

As of now, 7 of the 8 possible outcomes are more or less wrapped up, but I had to hold one of them back because it wasn't ready. Fortunately, it's the one least likely to be obtained, so it shouldn't hinder most players.

I was going to just wait until they were all wrapped up and polished, but that kind of polish takes a lot longer than you might think so I figure I might as well let some of you experience the satisfaction of concluding your legacy at long last.

The best I can tell, next Friday's build will also wrap up the last ending and get started on the polish side of things. Also, no picture this week because the build was 100% words and 100% major spoilers, lol.

Plat the public build or become a patron at http://patreon.com/indoorminotaur

Important:
I've said this before, but I plan to implement some new features before release that'll break save compatibility. I'm trying to hold those off for now since we're so close to the end, but in the coming weeks as I'm getting everything spit-shined up for the big 1.0, you might see your saves stop working. The very next alpha build (v0.141) will probably be the last version you can use with your old save file and will include all of the game's endings, so make sure you don't hold off too long!

Version 0.139 - 7-31-2020
  • Added in all of the ending narratives EXCEPT ONE (FUCK)
  • Added in a new voiced segment for Beatrix
  • Fixed an issue where the Ch. 8 Qel cutscene could play when arriving to the valley in Ch. 10
  • Added Mercy’s wounded sprites
  • Fixed an issue where Eva could be incorrectly absent from the cove post-battle
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Old 15th August 2020, 17:58   #129
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New Release: Oh Man Oh Jeez

Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now).

This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state.

This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next.

"But Nym," you might ask, "what IS coming next?"

Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks:

1. New features and mechanics implemented (will break saves)
2. New art
3. New written NSFW scenes
4. New voice lines
5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality & continuity
6. Re-examining the way our written scenes are viewed on the screen, to see if we can increase readability and quality
7. Hand-to-hand abilities and weapons
8. Continuing to tie up any loose ends with the narrative
9. Fleshing out more of the ending summaries for optional characters

Thanks to everyone for the support so far, and we'll see you soon!

Want to become a patron or play the public build? Visit http://patreon.com/indoorminotaur

Version 0.140 - 8-14-2020

Added the final ending narrative scenes
Added in several new voiced narration segments for Mercy
Fixed some typos and text runoff issues
Fixed an issue where a test switch was enabled for the ending sequences, allowing certain endings the player might not have earned
Fixed some dialogue in the ending narratives for better quality & continuity
Fixed an outdated fishing spot in Mar’Liore
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Old 24th August 2020, 02:47   #130
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New Release: v0.141!

Hi everyone, we're back this week with the first in our series of bug-fixes, improvements and general QoL overhauls for DoE.

This week introduces a totally overhauled stat distribution system and some new HUD features for certain parts of the game, as well as a whole bunch of bug fixes.

IMPORTANT: From this point forward, all old saves are now discontinued. Version 0.140 will continue to be supported with bug fixes, and all of the bug fixes listed below are also in 0.140.1.

Want to become a patron or try the public build? Visit http://patreon.com/indoorminotaur

Version 0.141 - 8-21-2020 - (Breaks old save compatibility)
  • Added a new variable hud feature that tracks your progress when choosing squads for the siege
  • Completely revamped Skill Point distribution with a new interface, direct access from the menu and also the ability to invest SP into accuracy, evasion, critical, magic evasion, target rate and recovery rate
  • Beatrix now has access to a second accessory slot, same as Mercy & Orus
  • Fixed a portrait-related crash in the cove in Ch. 10
  • Fixed some text runoff
  • Revised some dialogue for better quality & continuity
  • Fixed an issue where the deep watcher enemy could drop a golden idol
  • Fixed an issue where Marlan could appear in two places at once during a cutscene
  • Fixed an issue where Mercy could get stuck in a cutscene with Roald if she left the dorms from her room and re-entered from the front door
  • Fixed an issue where Dougar could appear in two places at once
  • Fixed an issue where Dalkon could disappear when Bell arrives to the cove
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