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10th November 2010, 09:37 | #81 |
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Just funished storyline in FABLE III awesome game... And now i`m waiting for my lovely new NFS hot pursuit.
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10th November 2010, 13:21 | #82 |
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Right now I'm playing FFVII. I'm a fan of the series (though I'm disappointed with 13), but I never had the chance to play 7.
I'm patiently waiting for Gran Turismo 5. I haven't bought in to the COD:BO hype. Every year it's another version with minor improvements. Waste of money,IMO. |
10th November 2010, 19:57 | #83 | |
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Quote:
I also notice 2 exe file in the folder: Any advice?
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10th November 2010, 21:04 | #84 | |
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Quote:
1) ioUrbanTerror_id-readme.txt: "Quake III Arena GPL source release ================================== This file contains the following sections: LICENSE GENERAL NOTES LICENSE ======= See COPYING.txt for the GNU GENERAL PUBLIC LICENSE Some source code in this release is not covered by the GPL: IO on .zip files using portions of zlib ----------------------------------------------------------------------------- lines file(s) 4299 code/qcommon/unzip.c 4546 libs/pak/unzip.cpp Copyright (C) 1998 Gilles Vollant zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. standard C library replacement routines ----------------------------------------------------------------------------- lines file(s) 1324 code/game/bg_lib.c Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the University nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ADPCM coder/decoder ----------------------------------------------------------------------------- lines file(s) 330 code/client/snd_adpcm.c Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Stichting Mathematisch Centrum or CWI not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. JPEG library ----------------------------------------------------------------------------- code/jpeg-6 libs/jpeg6 Copyright (C) 1991-1995, Thomas G. Lane Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee, subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying documentation must state that "this software is based in part on the work of the Independent JPEG Group". (3) Permission for use of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO LIABILITY for damages of any kind. These conditions apply to any software derived from or based on the IJG code, not just to the unmodified library. If you use our work, you ought to acknowledge us. NOTE: unfortunately the README that came with our copy of the library has been lost, so the one from release 6b is included instead. There are a few 'glue type' modifications to the library to make it easier to use from the engine, but otherwise the dependency can be easily cleaned up to a better release of the library. GENERAL NOTES ============= A short summary of the file layout: code/ Quake III Arena source code ( renderer, game code, OS layer etc. ) code/bspc bot routes compiler source code lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm ) q3asm/ assembly to qvm bytecode compiler q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant ) While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well." 2) ioUrbanTerror_README.txt: "ioUrbanTerror is not a Frozen Sand product and is not part of Urban Terror. It's a seperate 3rd party product by woekele. ioUrbanTerror can be used instead of Quake 3 Arena to run Urban Terror 4.x on. If you already own a full copy of Quake 3 Arena and want to continue using Punkbuster, you don't need ioUrbanTerror and can install/use Quake 3 Arena + Urban Terror. If you don't have Quake 3 Arena and/or don't care about Punkbuster, then you should use ioUrbanTerror. Don't forget to install Urban Terror 4.x after installing ioUrbanTerror. A word of thanks to: -The ioquake3 team, for providing a very good code base to work on. -Hobbes, for helping me out a lot with creating this software. -Nexu, helping out a lot as well. -Illogical, for providing a very good looking logo. -Frozen Sand, for creating Urban Terror and all the fun that comes with it. Created by woekele. You should be able to reach me at #urbanterror on irc.enterthegame.com. ------------------------------- ioUrbanTerror is licensed under the GPL. It is heavily based on the ioquake3 source code (ioquake3.org). The ioUrbanTerror source code is available at: http://ftp.snt.utwente.nl/pub/games/...nterror/source "Urban Terror" is a registered trademark of Frozen Sand LLC (http://frozensand.com). The name was used in "ioUrbanTerror" with their permission. The Urban Terror logo shown on the first and last screen of this installer, is copyrighted by Frozen Sand LLC. "Quake 3 Arena" is a registered trademark of id Software (http://idsoftware.com). "Punkbuster" is a registered trademark of Evenbalance, Inc. (evenbalance.com). The logo used for ioUrbanTerror (as shown in the right upper corner of this installer) was created by limefest and recreated by illogical. The license for it is the Creative Commons Attribution-NonCommercial-NoDerivatives. The creator of this software does not take any responsibility for whatever effect it may have on anything. Use at your own risk."
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11th November 2010, 02:28 | #85 |
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Just finished Red Dead Redemption: Undead Nightmare. Pretty good for an add-on. Debating on getting the new Call of Duty though.
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11th November 2010, 08:08 | #86 |
Big boobies maniac
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The original RDR is better! But i didnt like the ending... I wanted to kill those bustards
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13th November 2010, 04:21 | #87 |
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Transformers : War For Cybertron & NHL11 (XBOX 360)
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13th November 2010, 04:29 | #88 |
Addicted Join Date: Nov 2010
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My name is "DEATHSPANK" on PC
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13th November 2010, 06:42 | #89 |
Big boobies maniac
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Yeah baby, yeah, i`m playing Assassin`s Cred Brotherhood now... It already come out!
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13th November 2010, 06:44 | #90 |
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the witcher,dragon age,PES
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